LEAD - SENIOR 3D ENVIRONMENT ARTIST (Contract / Full-time)
- Legion Developer
- 5 days ago
- 3 min read
Updated: 12 minutes ago

Lead - Senior 3D Environment Artist (Contract / Full-time)
Introduction
Our mission is simple and profound
We aim to create something of true worth. To make games which leave an enduring impact on the lives of those who play them - and by extension have a lasting effect on the entire industry.
Now making games is quite an endeavor! It requires many minds to share a common goal, and this often means self-sacrifice in laying down one's own ideals in the pursuit of a shared vision. To work harmoniously with others, relating to their vision & ideas, and in turn allowing them to empathize with you - we believe this type of person would flourish with us.
We are seeking those who understand the value of simplicity, and depth. Someone who believes their talents are something to be held in the highest regard and respected. And those who aspire to something bigger than themselves. Surely, game development is by no means a practice to be taken lightly!
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We hope you consider joining us as we embark on steering the future of the industry through our games- games made of great collaboration, and are of even greater worth.
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Greater Things Are Coming.
Job Description
Join us at Legion Studios as we work on our debut title backed by a major upcoming publisher.
We are currently working on Covenant; a First-Person Melee / Shooter RPG set in a Dark Fantasy world; weaving strong gameplay, immersive worlds, and compelling narratives to capture the imagination of our players in both multiplayer and single-player modes.
We are in search of talented and passionate developers driven by an unwavering commitment
to unveil the next gaming pillar. Joining our team will allow you to have a significant impact on the projects we work on, and we are looking for self-motivated team members with a strong work ethic.
Below is what you would be responsible for here at Legion Studios.
Responsibilities
Create high-quality 3D environments that align with the game’s artistic and technical vision.
Lead efforts and mentor a team of artists, providing quality bar-setting examples, constructive feedback and fostering professional growth.
Optimize assets for performance and memory constraints while maintaining high visual fidelity.
Take concept art and faithfully & accurately interpret it into the 3D World using any technique possible - set dressing, lighting and light baking (LUTS), color correction volumes, post process materials, texture recoloring, VFX, etc.
Create beautiful corners using approved and custom assets, and then asset gyms to help Level Designer populate the remaining playspace.
Serve as the key driver of all visual assets supporting spaces under your responsibility. This includes highly proactive and collaborative engagement with Art Leadership, Level and Narrative Design, Concept Art, and External Art Vendors
Bake Lighting for all 3D spaces, accounting for multiple lighting scenarios
Maintain project order and optimization through proper filepaths, consolidation of asset folders, and hierarchy
Creating and setting Master Materials project wide in all environments and approved assets
Requirements
Portfolio showing off relevant work; specifically fantasy environments.
Highly skilled in relevant software, 3DS Max, Maya, Blender Photoshop, Zbrush, Substance, Houdini, Unreal Engine, etc
Experience with terrain systems, modular asset workflows, and foliage creation
Strong understanding of real-world architecture, set dressing and infrastructure
Be self-sufficient and self-motivated, can perform duties with little oversight
Hard & Soft surface sculpting capabilities
Cloth and fabric creation (Marvelous Designer, etc.)
Expertise in creating optimized Materials using texture packing, and best practices for reduced instruction count (UE5 Material Editor)
Realistic and Stylized Texture Creation (Substance Painter)
Real-time & Baked Lighting Skills (Non-lumen)
Bonus experience
Willingness to learn / research other systems and tools
Tech Art related skills as it pertains to optimization for game environments
Rigging & Weight painting
HOW TO APPLY When applying, please add the position you are applying to in the subject line of the email. For example "Senior Gameplay Engineer Application - (My Name)".Â
Please be sure to include all relevant portfolios, resumes, and materials.Â